With constant interruptions, many students struggle to focus in distracting environments that diminish their productivity on academic pursuits. “3RD” is an app intended to help university students find available spaces to study based on practical considerations and personal preferences.
Collaborative project with Jamie Arcega.
Role: User Testing, Design, Prototype, Presentation.
How might we help university students find available and accessible study spaces in their neighbourhood based on their needs and preferences?

After conducting 4 user interviews with post-secondary students within the Greater Toronto Area, 3 valuable insights emerged from the research findings.

Informed by our user research, a selection of 4 key tasks from onboarding to saving a study space were created to advance our design process.

Low & mid-fidelity wireframes were formed according to each unique task flow before the finalizing design and prototyping stage.
We were able to identify themes and actionable changes across our testing sessions with 6 participants. Consequently, adjustments were made to improve the app's ease of use.

We prioritize the user’s needs with filtering practical and personal preferences to find an optimal study environment.


After selecting the ideal study space, the user can easily navigate their commute through the app.
Users are able to share reviews after leaving, and curate study spaces with themes for a future visit.







The Made primary logo draws inspiration from the continuous, textured swatches and strokes created while applying makeup. Furthermore, the pattern uses fragmentation, turning the “made” wordmark into an abstract geometric form.




Building upon the festival’s visual identity, the program provides participants information on interactive workshops, screening schedules, and directions around the venue. The folding technique is a specialized accordion fold that allows all pages to be held and viewed as spreads without the need for binding techniques.



A festival kit containing a folder, program, tickets, and passes are distributed among special guests and members of the press as a special souvenir. The press kit folder doubles as a mini poster of the festival when unfolded.






Evidently, sleep is a basic need. Most adults need 7-9 hours of sleep every night. However, 1/3 adults don't get enough sleep and 34% rate their sleep as poor or only fair (American Psychiatric Association, 2024).
The 2 leading causes of sleep loss.
Sleep Disorders
Insomnia, obstructive sleep apnea, and other forms of sleep disorders has harmed the quality, timing, and amount of sleep one gets every night.
Screen Usage
Screen usage heavily contributes to a restless night. Bright screens, in particular blue light can stimulate the part of our brains designed to keep us awake.

Using the S.T.E.E.P framework and trend analysis, I conducted research into current and anticipated social, technological, and economical trends. In the future of 2040, 3 key insights emerged from my findings.
Aspirational lifestyle choices require
more personalization in products
As individuals redefine their standard of living, there is a demand for tailored solutions to help people gain autonomy and optimize their quality of life.
AI automation accelerates the prevalence of smart home ecosystems
The future household will host multiple IoT-enabled devices, which forms a smart ecosystem allowing seamless integration and AI automation.
Future households prioritize sense of
comfort in confined living spaces
As AI automation takes over the job market, people are spending more time in their living space or are working long hours. Comfort and rest is now a key consideration for people’s quality of life.
The Sömn Smart Bed offers AI-powered insights and personalized customizations according to individual needs, even when the product is shared with other users.